![]() Since then, further Legendary weapons have occasionally been added, such as Ancharrr and The Fist of Ra-den. The legendary weapons for non-weapon classes like priest and mage do not have an attack value, but have a triggered effect attached to them. Kobolds and Catacombs gave each class a legendary weapon, even for classes that normally do not have access to weapons. Currently only three neutral cards directly provide weapons: Blingtron 3000, Medivh, the Guardian, and The Lich King. Players can also use use copy or mind control effects to benefit from weapon-granting abilities on the opponent's cards, such as Malkorok's Battlecry, or Tirion Fordring's Deathrattle. Druids, mages, priests and warlocks do not normally use weapons, although warlocks can obtain Blood Fury through Lord Jaraxxus.Īll heroes can equip weapons, and even weaponless classes can obtain them through certain neutral cards or mechanics that allow them access to other classes' cards. Rogues, paladins, demon hunters, death knights and warriors have the largest range of weapons, with rogues and warriors also having the greatest weapon-synergy cards, while hunters and shamans have limited weapon choices. On golden weapon cards, class is indicated by the color of the vertical band running down the center of the card.While weapon Attack is 'sheathed' at the end of the player's turn, it is automatically regained next turn. Shapeshift, Seal of Light) are lost at the end of the turn. Weapons are the only enduring source of hero Attack all other sources (e.g.The damage dealt by the hero's attacks is equal to their total Attack value, not just the Attack of any weapon equipped. Weapons serve to increase the hero's Attack, but this can be increased further through effects such as Shapeshift and Heroic Strike.As of now, there are no ways to silence weapons or otherwise nullify weapon card text without destroying the weapon outright.Regardless of the means, the effect is the same, and any Deathrattles on the weapon will be triggered. Weapons can be destroyed through running out of Durability being replaced by another weapon or specific destroy effects like those of Acidic Swamp Ooze and Harrison Jones. ![]() Inactive weapons are not involved in combat, and will not lose Durability through any kind of combat. The latter case generally only occurs through special effects, such as Misdirection. However, if a hero with an active weapon is attacked by another character, their weapon will not lose Durability. If a hero with an active weapon attacks another character, the weapon will lose 1 Durability.This Attack bonus is lost when the weapon becomes inactive at the end of the possessing hero's turn. While a weapon is active, it grants its Attack value to the possessing hero, and the hero is considered to be wielding the weapon.To see the Attack value of a sheathed weapon, mouse over the weapon with the cursor. At the end of the possessing hero's turn the weapon is 'sheathed', and covered visually to indicate that it is no longer active. Weapons are only active or 'unsheathed' during the possessing hero's turn.For information on attacking in general, see Attack. Unlike spells or Hero Powers that grant Attack to the hero, the Attack of weapons persists, allowing the player to pay their Mana cost in advance and benefit from the weapon later, and unlike minions, enemy weapons can only be taken off the board with specific counters such as Acidic Swamp Ooze.Ī sheathed weapon. They can be used as tools for board control, or as additional burst damage for reaching lethal. Strategically, weapons are useful for removing enemy minions, as well as dealing damage to the enemy hero. As well as equipping weapons, some cards offer weapon synergy, improving or drawing strength from them, or even destroying the enemy's. Some spells and minion Battlecries and Deathrattles grant players weapons through the ' equip' ability, as does the rogue Hero Power Dagger Mastery. The main source of weapons is from playing weapon cards. Weapons are the main way of allowing heroes to attack other characters. When a weapon's Durability is reduced to zero, the weapon is destroyed. While a weapon is equipped, the hero's Attack will be increased by an amount equal to the weapon's Attack during their turn, and attacking while a weapon is equipped will reduce its Durability by 1. Equipped weapons are displayed to the left of the hero's portrait. ![]() ![]() Each hero can only equip one weapon at a time, and equipping a new weapon will destroy the old one. Each weapon has an Attack value and a Durability value. Weapons are special cards which can be equipped by heroes. Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip
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